First, as you may have seen, Chrome Hammer Ascension is available. This is a fully solo-oriented campaign game featuring cyberpunks facing off against the mega-corps. Oh, and the CEO might be a dragon.
Step into the realm of Cyber-Fantasy penned by Jason Smith. I know he is busy at work to improve the game reference sheets and other play aids as well.
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Secondly I should have some updates and additions to Squad Hammer Core this week. Stay tuned folks.
The path to turning SHC into the best it can be continues.
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Thirdly, Five Parsecs 3 has gone to the printer a while ago and now we're all waiting for everything to filter through the systems (printer proofs coming back, then the full run being done and going to distributors). Keen-eyed folks have spotted several retailer pre-orders but they tend to get snapped up fast so be on the look-out.
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On that topic, if you are playing the new game, you may have noticed that the enemy encounters are not super difficult. This is intentional, but if you want to help playtest a set of much tougher foes, email me and I'll share the playtest version of some updated enemy tables.
These are NOT meant as replacements for the rulebook tables (which are fine). They're meant for folks who want a much tougher experience against more complex versions of the regular enemies.
If you'd like to have a go at them and help the "elite enemies" be as fun as possible, hit me up at firstname.lastname@example.org