Q: Okay smart guy, how exactly do Rumors work?
A: If you do not currently have an active Quest, Rumors are added to the roll in the "Resolve any Rumors" stage before a battle. This increases your chance of finding a Quest.
Once you find a Quest, your Rumors are set to 0.
If you have an active Quest, all Rumors are assumed to be pertaining to the quest you are currently on. Each rumor adds +1 to the "Determine Quest Progress" roll in the post-battle sequence, meaning they increase your chances of finding the final battle.
Once you finish the Quest, your Rumors are set back to 0.
Q: How many guys am I fighting?
A: Specialists and Lieutenants are part of the total enemy number, not additional figures.
For example if I encounter 6 villains, there'd be 4 basic opponents, 1 specialist and 1 lieutenant.
Unique Individuals are added to the number encountered.
Q: Can I have more characters than my crew size?
A: Yes, but the crew size you selected for the campaign is the cap to how many you can bring into a battle. So if you are playing a "4 crew" campaign and have 6 characters currently, you'd have to pick 2 to stay behind.
Q: Can I change campaign crew size later?
A: Up to you. I'd pay a Story Point to do so.
Q: Some of the species specific rules differ between the species profiles when I create my character and when the rules are referenced later on, which is correct?
A: The species profile should always be the correct version.