Monday, 26 April 2021

Assorted news

 First, as you may have seen, Chrome Hammer Ascension is available. This is a fully solo-oriented campaign game featuring cyberpunks facing off against the mega-corps. Oh, and the CEO might be a dragon. 

Step into the realm of Cyber-Fantasy penned by Jason Smith. I know he is busy at work to improve the game reference sheets and other play aids as well.

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Secondly I should have some updates and additions to Squad Hammer Core this week. Stay tuned folks.

The path to turning SHC into the best it can be continues.

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Thirdly, Five Parsecs 3 has gone to the printer a while ago and now we're all waiting for everything to filter through the systems (printer proofs coming back, then the full run being done and going to distributors). Keen-eyed folks have spotted several retailer pre-orders but they tend to get snapped up fast so be on the look-out. 

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On that topic, if you are playing the new game, you may have noticed that the enemy encounters are not super difficult. This is intentional, but if you want to help playtest a set of much tougher foes, email me and I'll share the playtest version of some updated enemy tables.

These are NOT meant as replacements for the rulebook tables (which are fine). They're meant for folks who want a much tougher experience against more complex versions of the regular enemies.

If you'd like to have a go at them and help the "elite enemies" be as fun as possible, hit me up at nordicweaselgames@icloud.com 

Monday, 12 April 2021

Bug hunt 1.02. Co op map campaigns!

 Following a suggestion from Nordic Weasel stalwart David, version 1.02 adds options to play a map based campaign with your friends. Perfect for folks who want to do something together but are in different cities or under lockdown, you can all participate in the same campaign together.

Simply download the game file again and off you go.

If you haven't bought our Five Parsecs intro game yet, it is a fun and easy bug hunting adventure, putting you and your troops up against hordes of terrible aliens.

https://www.wargamevault.com/product/346547/Five-Parsecs-Bug-Hunt

Monday, 5 April 2021

5 Parsecs rules Q&A

This blog post will serve as a running Q&A as questions come up. Some are things that got missed, others are clarifications to questions or simply an insight into how the rules are meant to function.

Q: Okay smart guy, how exactly do Rumors work?

A: If you do not currently have an active Quest, Rumors are added to the roll in the "Resolve any Rumors" stage before a battle. This increases your chance of finding a Quest. 

Once you find a Quest, your Rumors are set to 0.

If you have an active Quest, all Rumors are assumed to be pertaining to the quest you are currently on. Each rumor adds +1 to the "Determine Quest Progress" roll in the post-battle sequence, meaning they increase your chances of finding the final battle. 

Once you finish the Quest, your Rumors are set back to 0. 

Q: How many guys am I fighting?

A: Specialists and Lieutenants are part of the total enemy number, not additional figures. 

For example if I encounter 6 villains, there'd be 4 basic opponents, 1 specialist and 1 lieutenant.

Unique Individuals are added to the number encountered. 

Q: Can I have more characters than my crew size? 

A: Yes, but the crew size you selected for the campaign is the cap to how many you can bring into a battle. So if you are playing a "4 crew" campaign and have 6 characters currently, you'd have to pick 2 to stay behind.

Q: Can I change campaign crew size later?

A: Up to you. I'd pay a Story Point to do so. 

Q: Some of the species specific rules differ between the species profiles when I create my character and when the rules are referenced later on, which is correct?

A: The species profile in the character creation chapter should always be the correct version.

Q: How often do I roll for Patron benefits, danger pay etc.?

A: Benefits are rolled when the Patron is first acquired and will never change. All other factors are job specific.

Q: If I duplicate a gun with mods or sights, what do I get?

A: To avoid things getting out of hand, the duplicator copies ONE item. So a modded gun will produce either a gun or a mod, not a modded gun. Sorry.

Q: What is an "adjacent terrain feature" for the purposes of defensive AI?

A: A feature within roughly one move. The idea is that the defensive AI will view nearby characters as supporting the feature with counter attacks.

Q: What is "Psycho" AI?

A: It should read Rampaging AI. 

Q: What does it mean when mods and sights cannot be added to "single shot" weapons?

A: It means they cannot be fitted to grenades or other disposable weapons (however much as a grenade with a laser sight seems appealing)

Q: How does the Hand Flamer work?

A: First resolve all Shots in the weapon profile (2) against the selected target (Focus). Then resolve 1 Shot against each target within 2" (Area).

A keen-eyed observer notes that technically the Area weapon rule already does this, without the need for the Focus trait.

Q: Bots and events

A: When rolling for exploration etc. events that do not affect Soulless generally do not affect Bots either. Apply your common sense here. 

Q: Do enemies with built-in weapons like claws count as Melee weapons (+2 dice bonus)?

A: Yes.

Q: Do characters with a pistol and melee weapon get a +3 bonus? 

A: No, you use the highest bonus. 

(p.45 Add +2 if carrying a Melee weapon OR +1 if carrying a Pistol weapon)  - Emphasis mine