While all the focus is on hunting down typos in Five Parsecs glossy mega-cool edition, here is a small update for Squad Hammer Core:
The introduction of the Armored trait. This is a simple yes/no status that can be applied to any unit. Is it armored or is it not?
Likewise, unit firepower is now simply rated as being good, weak or no anti-armor capability. If it is good, you can fire at armored targets normally. If it is weak, you fire at -1 to hit. If a unit lacks anti-armor, they can still attempt firing but now do only 1 point of damage (incidental damage, suppressing etc.).
This should make it much simpler for people creating units on the fly. The sample units in the PDF have been updated as well.