We will return with more 5 Leagues tutorials, but first I thought I would take a moment to advertise a bit.
In the indie sphere, we often get used to just saying that here is the cool new game (or update to the cool old game) without taking the time to explain WHY you should also think it's cool. Some of that is that I hate doing marketing, I'd rather be writing more gaming stuff instead. But I am told by the priesthood of economic progress that this is bad thinking so let's do some audacious shilling:
|But first a picture of the dork cat|
Namely, why you should go out and get a copy of Renegade Scout. Yes, you. You there. Get with the program. I'm here to tell you why, especially if you are currently a player of that big glossy game with all the cyber orcs and dudes in big space armor.
Now, before we start let me assure you that I am not an idiot. What games you play is of course not always just up to you. Marching into the gaming club and telling them all to bin what they are playing in order to play something you just bought is often an uphill struggle! So we assume you have a compatriot or three that are the same sort of brilliant, handsome and articulate person that peruses Wargame Vault for indie games (or that you are a solo gamer and get to do whatever you want on the gaming table).
We good? Okay, on with it.
You get to use pretty much any miniatures you like
Ever see some cool figures online and wish the rules you played supported them?
With a huge range of alien species and troop types, and a flexible army builder, odds are they will fit into Renegade Scout right out of the box. Whether you've got your eyes on a big walker, infantry in huge power armor, tentacle aliens or tiger-men with laser cannon, you'll likely be able to build it in the army builder and points system.
As a bonus, the game is scale agnostic. You can take advantage of the massive range of amazing 15mm stuff, the super-detailed 28mm figures or anything else that takes your fancy. Ever considered 6mm skirmish? Why not give it a shot!
You get to use YOUR miniatures
The armies you build are your armies. While there's a setting underpinning Renegade Scout, it is up to you if you want to use it or if you game in another universe and simply use the rules and mechanics.
Want to take some mini's from an existing game, paint them up in new colors that aren't "correct"? Well, it doesn't say in the Renegade Scout book that you can't have purple Storm Troopers or a Halo guy with cybernetic claws.
Even if you use the included setting, the troop descriptions are kept fairly open-ended, allowing you as much freedom as possible to use the armies you would like.
Battles of a manageable size
The big glossy games of course want you to build big glossy armies. With tournament play defining the expected game sizes, building a "proper" army often involves 50+ mini's and multiple vehicles which, no matter how streamlined the rules are, still takes a substantial amount of time to set up and play.
Ever sat while a guy moves 200 space orcs one guy at a time? Thrilling stuff, I'm sure you would agree. Now imagine how long it took to build and paint those 200 space orcs.
While you can play big battles, Renegade Scout is aimed at a much more comfortable level of play. A fun, meaningful game might have 3-4 squads of infantry with a vehicle or two supporting them.
Add a cool personality figure or two and you have a great, entertaining battle for the evening.
Of course, if you want things to be quite personal, you can always use Skirmish mode where each player might only have a handful of troops, moving and fighting individually.
The game is affordable
Since you can play a real game with far fewer miniatures, you can get up and running for a low cost. A single squad of figures will let you play in Skirmish mode, while 20-30 infantry figures and a couple of vehicles will give you a nice selection to work with.
As squads are based around 5 figures as the standard, you can buy a few fun models on a whim, paint them up and have them actually ready to put on the table.
On top of that, the game itself is affordable. 20 dollars gets you the 206 page rulebook, while expansions are priced around the price of a cup of coffee.
|Dork cat says that's so you can afford more of the fish treats from the store.|
At the scale of battle normally played in Renegade Scout (the reinforced platoon) an army for 50 dollars is not at all unreasonable, allowing you to play cheaply (or to build lots of armies!)
Even if your table is fairly modest (such as the typical 3 foot across dining room table) a platoon of 15mm infantry with vehicles in support will have plenty of leg-room to move and fight.
The selection available is huge as well with companies like Ground Zero Games, Khurasan and Rebel Miniatures offering human and alien troops, vehicles and more. I should clarify I am not affiliated with any of those guys, but I've purchased from all three before and enjoyed what I got.
Modern game mechanics
While there are cases where an "IGOUGO" sequence (where one player does all of their moving and shooting, then the other player does all of their moving and shooting) is the best choice, it is also a system with substantial drawbacks. Being unable to react realistically to enemy actions can feel very arbitrary, as well as being plain boring (see the 200 space orcs above).
Renegade Scout retains a phase structure, where movement is conducted, followed by shooting and so forth, but within each phase, players alternate acting. This both keeps each player involved and active but also helps avoid the "first turn advantage" where whoever goes first gets to unload all of their guns while the other player sits and checks their phone.
Tactical game play
In addition to an improved turn sequence, the rules include options such as allowing advancing troops to keep their heads down within terrain features and providing covering fire when opposing troops pop into sight.
Troops taking losses will hit the dirt and become pinned down, like in the movies, while a dedicated close assault can send them running for the hills.
Vehicles can ram into each other and must contend with critical hits. A sharp shooter may try to pick off an exposed crew member operating the turret machine gun, or you may aim for the tracks in the hopes of stopping the brute before it reaches your lines.
You get to choose what way to play the game
We offer a number of ways you can play the game. In addition to the Skirmish mode discussed above, simplifications are provided for larger battles, notes on solo play, rules to retain your units in a persistent game where they gain experience with each battle, simple campaign guidelines and more.
Do you want an unpredictable battlefield? We have that. Do you want scenarios? We offer that too. Tools for a GM to run a really cool space heist? Yup.
Renegade Scout is a game to be played the way you want it to be.
No codex creep
As the game is not linked to selling expensive miniatures, there is no need to perpetually churn out ever-bigger models with ever-more guns on them. The army builder included in the rules is usable for almost all the troop types and species (with the exception of a select few that are really intended more for special scenarios) and as expansions are released, they will expand the options available to most of the forces existing in the game world.
We are an ethical company!
As a one-person company, I can assure you that Nordic Weasel Games has never pressured, abused, exploited or otherwise mistreated its employees. 100% of the staff is permitted to work wearing shorts and a t-shirt to work and the kitty gets scritches and tasty food every day.
Quick answers, easy updates
Instead of dealing with a big corporation, you can get answers to your inquiries quickly and personally. Whether it is through twitter, blog questions or email, I am always available to help answer your inquiries.
Our game rules receive updates quickly when errors are caught and instead of waving around a book's worth of errata, you can simply download the file again and have the most up-to-date version on your screen.
So what are you waiting for?
The first expansion, adding Veteran squads and squad leaders, can be purchased at the link below: