Wednesday, 9 September 2020

Renegade Scout 3??? Well, no but read on

 While working on the RS2 update, there were a thousand ideas that got rejected for being too wild or would have pushed the game too far away from its inspirations.


So I thought I'd share a look at what THAT version might have looked like. Maybe down the road we'll have a spin-off.

Leader skill and Cool Under Fire merged into a single stat (Fighting Spirit?)

Intellect and Observation merged into a single stat.

Power probably just removed.

All stats balanced around 1 die roll tests, instead of some testing on 1 die and some on 2 dice.

All dice rolls changed and rebalanced to use a D8 (yes).

Morale tests changed to a FAD-style 2D8 test (pinned if one die fails, broken if both fails).

No phases. Instead when a unit activates, it takes 2 actions.


Probably a bunch more stuff, but that's off the top of my head.

Want to see this some day? Let me know. 

5 comments:

  1. Honestly, my only interest in Renegade Scout is the backwards compatibility with the orginal Warhamster 40,000 Rogue Trader game. A much better game for forces of the size originally envisioned was FASA's "Vor: The Maelstrom" which had some amazing ideas in terms of game design that never had the chance to be explored.

    ReplyDelete
    Replies
    1. Appreciate the insight mate. We did play a lot of Vor (as well as Warzone) around that time.

      Delete
  2. All those ideas actually sound really good, I would love to see such a set of rules. They all do fundamentally change the game though, especially from its roots, so might be better under a different title, but then of course you have yet another set of rules to maintain...

    ReplyDelete
  3. Hey, so I'm the guy who posted the "Renegade Scout: Fast and Loose" actual play on the Solo RPG subreddit a few weeks back. As I mentioned there, what I really like about Renegade Scout is the kitchen-sink gonzo scifi aspect, the idea that you could have a company of drop troopers fighting a company of cyborgs alongside a company of space elves. Never having played the original Rogue Trader, the compatibility aspect wasn't of much interest to me. I think a game that maintained the same flavor while streamlining mechanics might expand your audience perhaps, but you'd know better than me. As a solo player, I personally would be interested in more campaign rules, more gm tools, and more rules for combined arms. Also, I know you're probably not interested but if you put out any kind of solo-suitable spaceship rules, I'm there.

    ReplyDelete