Friday, 25 September 2020

Five Leagues archery options

Playtest rules:

Please consider trying out some or all of these options and let me know how they fare.

Especially in a longer campaign, archery can become rather too strong leading to the witless bad guys getting mown down Agincourt-style.

If you are concerned about this, make the following adjustments:


Ranged attacks at a distance exceeding 9" do NOT add Combat Skill to the attack roll.


For enemy types without archers, increase the encounter number by +1.


For enemies with archers, if 8+ enemy figures are encountered, increase the archer count by +1 (but do not add additional figures)


Enemy Personalities (knight etc.) receive a 5+ saving throw against missile attacks. 

1 comment:

  1. Those all sound smashing. I'll give them a try next game (which has taken WAY too long to getting around to.)