Playtest rules:
Please consider trying out some or all of these options and let me know how they fare.
Especially in a longer campaign, archery can become rather too strong leading to the witless bad guys getting mown down Agincourt-style.
If you are concerned about this, make the following adjustments:
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Ranged attacks at a distance exceeding 9" do NOT add Combat Skill to the attack roll.
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For enemy types without archers, increase the encounter number by +1.
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For enemies with archers, if 8+ enemy figures are encountered, increase the archer count by +1 (but do not add additional figures)
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Enemy Personalities (knight etc.) receive a 5+ saving throw against missile attacks.
Those all sound smashing. I'll give them a try next game (which has taken WAY too long to getting around to.)
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