After much thinking, pondering, dice rolling and more pondering, a Dreams of Dragons update is available and will hopefully be the first of a number.
While the goal was never to make a "rules light" game, I do think there's areas where I got a bit carried away and some stream-lining could do the game a world of good.
So in between other projects, I am going to be revisiting each chapter of the book, making updates based on experience, polishing things up, streamlining where reasonable and fleshing out the sub-systems that are in red text (or evaluating them for the hatchet, if I don't think they'll end up being a good fit after all).
I also have some plans to expand the setting with more detail.
The rules changes in todays upload (which is available from your drivethrurpg library) are:
Starting player characters now get a "kicker" of 3 extra HP.
Instead of calculating skill base chances, all skills with a base chance simply begin at 6 now.
The optional rule for the magic test (if you fail, you can still be a magician if you accept some sort of complication) is the default option now.
The randomly generated personal interest skill now starts at 14.
A quick, non-random option is now available for attributes.
If you want to have a look, you can do so at https://www.drivethrurpg.com/product/293128/Dreams-of-Dragons