Tuesday, 12 May 2020

Five Men in Normandy updates

Will wonders never cease?

Thanks to a bit of side funding from Patreon, we're able to spend a bit more time on older projects that need a little oomph here and there.

Five Men in Normandy wasn't the first game I wrote, but it was the first game under the Nordic Weasel branding and while she got a facelift in the 30 cal edition I know there's still die-hards playing the rules.
So I thought I'd add a few tweaks that I think make the game more exciting, as well as give you guys some new content.

* A few updates to how you create your initial squad. It now defaults to 5 rolls with some nations getting a +/- 1 depending on the time of the war.

You can also select to be green, seasoned or veteran which affects your initial skill and gear rolls a tiny bit.

* Enemy forces now default to 4 rolls instead of 3. When fighting the Soviets add +1.

* Force lists are added for Japanese and Chinese forces.

* Rolling "extra grenades" now gives you 3 instead of 2.

* Each army now has a Tactic listed. Basically once per battle, you can swap the Action roll result for the described tactic (scurry, firefight or standard turn).

* The special ability for Finnish troops has been fixed.

* Scurry and Firefight turns no longer allow the enemy to respond. This is a big change, but after testing it, I believe it does make the game a lot more fun to play.

* Standard turns now allow half the squad to activate instead of a fixed number.

* I removed the marching fire rule from self-loading rifles. If you really like it you can keep using it of course but i was never super happy with it.

This is a free update, so go ahead and download your copy of the rules again.

If you downloaded them for free and have had fun, please consider going back and paying a few bucks into the pot.

If you haven't checked the game out yet, no time like the present.
You can find it Pay What You Want here

2 comments:

  1. Excellent! We still enjoy pulling these out occasionally. It always impresses me how these loose and open rules still end up penalising for not playing at least semi-realistically. Thanks for the update!

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    1. Sorry the spam filter ate this.
      It's funny how sometimes a very open-handed approach can produce a surprisingly realistic outcome isn't it?

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