Wednesday, 21 August 2019

Assorted news, updates, thoughts etc.

As the summer is winding down, I thought it was time to take stock of things.

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First, if you don't receive email from the Wargame Vault, we have a "going back to school" sale going on.
As the kids go back to school and busy themselves with homework (in theory) or hanging out with their friends (more likely) , there's usually a bit more hobby time.
Perfect time to start a new project!

All of these codes are for a game for 9.99 and they will probably run through to the end of the month.

5 Leagues 

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Five Leagues 2nd edition has been doing quite well and feedback has been pretty much all positive.
It's also been hanging out in the top sellers spot on Wargame Vault for quite a while.

Thank you everybody for your support.

We will be reviewing more of the original supplements for update/conversion. The challenge is in determining how much to add / change vs just checking for compatibility and stamping it "okay for 2nd edition".

* * *
Updates to Five Klicks have been coming pretty fast.
I am going to not touch anything this week, before uploading a new version, just so people have some time to settle in and get more games in. 

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I've gotten some guesses as to the future RPG project and what it might be. 
If you haven't keyed in yet, it involves a certain aquatic bird. Maybe. (Definitely) 

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Occasionally I get email from a fan of this or that game and they are surprised at a different game I've done is so different.
F.x. some players were surprised at the open-ended nature and "vagueness" of the Squad Hammer titles, others missed solo options in Renegade Scout or Laserstorm etc.

That's inevitable, since we have so many titles but I feel it's important to note that the "Weasel way" of gaming is not to repeat the same idea over and over again.
Sometimes a given idea or concept has legs and can be re-used (Five Parsecs, FiveCore and Hammer are all "families of games") but ultimately, I don't believe in a single system to rule them all. 

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With that being said, I sometimes get a question if there's something brand new on the way: A completely new system and game engine etc.
The answer right this second is no, I am taking some time to consolidate my position, build on our successes and go back and update assorted lines. 
That includes new versions of some very old titles, as well as more support material in general.

I do have ideas for something brand new (as always) that I think could be super cool, but it'll be a little bit before I want to delve into that, as it'd be a massive endeavor.

* * * 
What have I personally been playing lately?

Unfortunately not a lot of war gaming outside of testing things, though I've been dabbling with Columbia Games "Battlelust". 
We're several months into a very fun Harnmaster RPG campaign and just started a small side game with two friends of myself and my wife.

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