Sunday, 24 June 2018

Magic, the supernatural and Five Leagues

So I wanted to chat a bit about the world of Five Leagues.

Like Five Parsecs, it certainly exists in a place (Unified Space), but it's painted in pretty broad strokes, so you could use your own imagination or borrow from the likes of Traveler and Firefly.

The intention of the world of Five Leagues is to be hinted at, rather than clearly described.
For example, it's unlikely that we'll ever detail specific names of cities and kingdoms.

Rather, we aim to give you a sense of the place, which can be adapted as you need for your miniatures collection and personal tastes.

The implication is a fairly gritty place where the cities and villages look much like we'd expect a early middle age society to look.
But as you venture beyond the boundaries, things get a lot darker and more uncertain.

Strange cults, remnants of the Old Gods and the world of fog and shadow, malevolent forces. You know, the good stuff.

For now, we'll call this the world of Mirk.

So I thought I'd take a moment to answer a few general questions about what sort of place it is:


Is civilization an oppressive hell-scape (in the game)?

In the sense that living in a feudal society was pretty oppressive and rigid, yeah, but it's not a grim-dark world in that sense.

If we have bands of adventurers roaming the lands, presumably social hierarchies are more permissive than in real-life feudal societies.

Are the adventurers noble heroes or callous murder-hobos?

That's really up to you. I haven't tried to paint that too closely either way, but my feeling is that your characters are fundamentally trying to help people out, while making a bit of Coin on the side.

Does spell casting exist?

Yes, it is possible to learn forms of sorcery in Mirk.
It's rare enough that the average person has never encountered it (or met anyone who truthfully has either) and tends to revolve more around summoning things to do your bidding, than slinging lightning bolts.

Do orcs and goblins exist?

Goblins exist and I hope when I get to cover them, they'll end up suitably threatening and vile.

Orcs is unlikely.

Is there an ultimate evil?

We've hinted at a malevolent force underpinning all of creation.
Along the way, you will get some more hints about exactly what it might entail.

It isn't an "evil god" or anything of the sort though.

Are there gods? 

As far as a scientifically minded alchemist could tell: Probably not.
But faith can still move mountains.

Where do magical items come from?

They may have been created by the Fey.
Some may have become magic over time, as faith and folklore built up around them.

For example, a legendary hero used the same sword in every battle.

If someone finds that sword 50 years later, it might well be a magical weapon now.

Will we ever be able to play non-human characters?

Straight up D&D style dwarves and lizard people? Probably very unlikely.

But down the road, I'd like to address things like people with a bit of Elfin blood in their veins, families who dabbled in arts better left unknown and that sort of thing.

Will you include [insert x here]?

Maybe.

Is this all based on [insert x here] ?

There's an inspiration list included in the book, so you can just read that, but if I had to pin it down to only a couple things, I'd say a mix of Middle Earth and the Black Company novel, while listening to the discographies of the bands Summoner, Isole and Falconer.

Mechanically, it's obviously based on the Five Parsecs system.
Combat is heavily influenced by the Swedish Eon role playing game.

I'd like to give credit to some awesome fantasy miniatures games here, but the truth is, I don't play a lot of fantasy miniatures games outside of the GW LOTR rules.
The goal was to bring an RPG campaign "feel" to a miniatures setting.

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