Thursday, 23 February 2017

Its okay to just like games

I don't write commentary all that often on here, mostly because I don't know if I am all that interesting and people just want to hear when the **** the revision to Five Parsecs is coming or whatever.

But I wanted to throw this out there:

I like games.

That seems pretty self-evident so let me elaborate:

Across both the RPG, board gaming and miniatures communities I see a lot of squabbling about this or that style of gaming:
Euro games vs Ameritrash, CCG vs LCG, strict simulation vs beer&pretzels, "old school vs new school" etc. with the typical tendency of nerds to divide everything into every-smaller sub-divisions of thought.

And I always feel weird about it, because it doesn't make much sense to me.
I like games, I like almost all games.
I like White Wolf and I like Rolemaster.
I like Command&Colors and Advanced Squad Leader.
I like Face of Battle and I like Black Powder.

Sure, there's games I prefer and there's styles I prefer but the idea of declaring that entire swathes of gaming are bad and that I won't even entertain their discussion seems silly to me, because ultimately that means less gaming.

The sort of sneering attitude that forum personalities adopt when they declare that they "Definitely can't play a wargame that isn't exhaustively researched" or that "they just can't play a eurogame" seems self-limiting for the sake of making some sort of vague internet points.

Why isn't the norm "Oh shoot, I don't play scifi myself but you did a killer job painting those figures" instead?

If I could impart any single thing to the world of gaming through my writing, it'd be that it's okay to just sit down and play.

Monday, 20 February 2017

Bills to pay. Starport Scum supplement available

Bills to Pay provides you with:

*4 new jobs (Search, Recon, Bail Out and Face Off) offering new ways to get in trouble.

*A jobs table that will let you randomly pick the next job you get, based on your crew reputation.

*New ways to make money by sending crew members on trivial jobs, gambling or even playing the investment markets.

All for the price of a disappointing hamburger.

Gunrunners guide updated

The Gunrunners guide to Starport Scum has been updated with a compatibility page for the upcoming vehicle rules.

If you haven't picked up the Guide yet, this is an excellent time, it provides a huge arsenal of additional weapons of all types for your games of Starport Scum.

Thursday, 16 February 2017

A shout out to a gamer in need

If any of you want to pitch in and help out a gamer in need, give Ginger Goat a glance on drivethruRPG.

His family are facing medical bills with a sick kid, so they could use a bit of pocket change you have to throw their way.

Go here

They specialize in somewhat off-the beaten path freeform roleplaying and live action roleplaying.
So not the sort of stuff the typical Nordic Weasel player is into ,but give it a look and see if anything strikes your interest to help a gamer out.

Disclosures: I am not financially involved with them in any way whatsoever and my experience with the games is limited to reading reviews and session reports from people who have played it.

Wednesday, 15 February 2017

Powder&Bayonet updated

A small update to Powder&Bayonet today, covering the "blob" formation, a small unit counterpart to forming square, as well as a few other small tweaks.

Thursday, 9 February 2017

Scum of the Earth beta-test

Welcome to the beta test for Scum of the Earth.
Scum of the Earth is a simple set of rules for games in the black powder period, with an eye towards the late 18th and early 19th centuries.

They are intended specifically for the "dusty book shelf".
You know that shelf. You got 12 French musketeers and 8 Prussian guardsmen and they've been sitting there ever since, collecting dust because you never got around to painting up an entire army.

Scum of the Earth uses 6 figure units and is aimed at being friendly to casual players and "Imaginary nations". 

It is playable on a 2 by 2 foot table.

The rules take some inspiration from the "Scum" series of wargame rules but uses a new unit based combat system of opposed rolls.

This is a Beta version featuring the movement and combat rules, rules for optional characters and a list of traits to build anything from enthusiastic rabble to ruthless Redcoats or arrogant French hussars.
It is offered on a pay what you want basis so you can check it out for free or contribute to support the project

Friday, 3 February 2017

FiveCore trench fighting

FiveCore Trench Warfare offers a look into the mud and the grime of late First World War trench fighting, whether at the squad or company level.

Whether it's new character classes, army generation, new campaign tables, a scenario generator or terrain notes, you will find all the details you want for both FiveCore skirmish and Company Command.

Take your men through the hell of the trenches and hope you come out on the other side.

*Note that this supplement does NOT at the moment provide details for Brigade Commander players.

*The supplement focuses on campaign play, terrain and the basics of play, it does not include TO&E details.