Wednesday, 19 October 2016

Pulp FiveCore Cinematic Movement

One of the big inspirations for the Pulp FiveCore rules is video games like Uncharted and Tomb Raider which are very kinetic and movement driven.
Even if we look at classic films like Indiana Jones, the heroes are always climbing, jumping, clinging and falling to/on/from things.

As such, pulp rules ought to reflect that and make our battlefield a little more 3D.

Part of this is covered by the movement mechanics including a bit more detail but the driving force will be the Cinematic Movement Dice.

This replaces the normal action dice and Dash rule.
At the beginning of your turn, you roll 3D6 and set them aside.

Each die can be assigned to any character you like, whether they are activating or not and allows them to move that many inches, ignoring reaction shots, rough ground and many obstacles.

If you reduce the die by 1, you can even leap gaps or run "through" enemy figures.

They can also be used to scamper up terrain features.

This is a neat rule on its own but it really comes unto its own when you have a cluttered mess of a gaming table, with lots of things to get on top of.
Heroes can leap from pillar to pillar, swing across gaps, vault over walls and generally act like...well you know.. heroes.

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