Sunday, 2 November 2014

Another Metal Rogue play example

A few more examples of play from the Metal Rogue roleplaying game. Coming soon(?) to a PDF near you.
Pay what you want version here

(And writing these is a good distraction from being stuck in bed and sick while working on Union in Despair)

I've basically set up a number of typical fantasy RPG situations, I'll roll on the action&event table and then narrate the outcome.

If the character in question had traits that were applicable, they could roll twice, picking the better result.

1: Picking a lock to get access into the castle.

84 - Action succeeds as expected

The thief picks the lock quietly and quickly, slipping inside the door before the next guard patrol comes by.

2: Sneaking past the sleeping monster

95 - Action succeeds, character makes unexpected discovery

As the heroes sneak past the beast, one of them notices that the chains around its neck are crude and unrefined, possibly of orcish origin.

3: Bluffing your way out of getting arrested by the city guard.

52 - Action succeeds with a consequence

The guard isn't quite buying the story but decides to let you go after all. However, they insist on confiscating your sword to avoid trouble.

4: Finding the recipe for the mystical potion in the crazy wizard's library.

31 - Failure to make progress. If no time limit, can try again

Lots of books to look through. If there's no time pressure, the character wastes a few days researching Basilisk reproductive patterns before rolling again.
If a time pressure did apply (For example, the potion is a cure for a fatal disease), time's up, the victim croaked.

5: Smooth talk the queen so she'll agree to support the rebellion.

64 - Action succeeds with a consequence

The queen is sympathetic to the rebellion against the corrupt nobles but wants you to carry out a quest for her before she'll grant her support.

6: Find your way through the Forest of Improbable Doom

14 - Action fails and character suffers a consequence

Not only do you get lost but you've lost a piece of equipment fumbling around the woods. The GM will roll a random encounter and if you survive, you can try again.

7: Push a large boulder out of the way

97 - Action succeeds perfectly

The barbarian shoves the boulder with barely an effort. It rolls out of the way quick enough to surprise anyone on the other side.

8: Leap across the chasm

79 - Action succeeds as expected.

The character lands on the other side safely.

9: Win the drinking contest.

39 - Unexpected event interrupts

As the participants are bounding down ale, a fight breaks out between two strange looking figures in the corner.

10: Mix together the chemicals to create the magical potion

2 - Character suffers a permanent flaw

Should have seen the difference between the blue and the purple liquid. When the fire dies out, the character is stunned to find that the magical energies have caused them to be unable to say the word "light".

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