We have some cool stuff to talk about today:
I know a lot of you have been eagerly waiting for this, so now is your chance to get involved.
While visiting the Modiphius site, don't forget to check out the FAQ and the Transmissions from Unified Space on the same page. You can even subscribe so you'll get updated when new transmissions are posted, which should twice a month.
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Secondly, I am going to talk a little bit about the first expansion!
So in the past expansions have been on the smaller size and more bite-sized. With the third edition, we're changing to bigger, beefier expansions released several times a year. The aim is around 40 pages for each, full of new gaming content.
The first expansion then is all about gaming options: Adding to the ways you can customize the game, add new features or try new things.
The features you will get in the first expansion are:
Name generation tables - Random tables to create names for things in the universe. I know folks enjoy these.
An updated version of the old introductory mini campaign, adjusted for the third edition rules.
A ton of difficulty toggles, allowing you to fine-tune the game with time limits in missions, harsher economics or other factors.
A player vs player scenario if you want to take on your friends warband. This adjusts the turn sequence to work for PV and comes with an "underdog" system to give the weaker player a bit of a boost. It also has options to turn your shoot-out into a frantic three way battle!
If playing together is more your style, a scenario is included allowing two full crews to join up and take on a tough mission together against a small horde of enemies. There's even an option for your rivals to join together to take you down.
The AI variations roll returns from one of the last expansions. This system makes the AI less predictable as each AI type now has a table to roll on to determine their actions. I know a lot of you have really wanted a more random AI, so this will do the trick for you. Each AI type has a "base condition" that it will follow if certain situations are met, and if not, it will roll on the table for each group of foes.
Deployment variables for the AI: The AI can now do things like try to outflank you, bringing up reinforcements, hiding in terrain etc. This is weighted by AI type so f.x. Cautious enemies are more likely to bring up reinforcements during the battle.
Escalating battles: As the battle progresses, the fight will intensify with the enemy regrouping, bolstering their morale or carrying out a mad rush to get at you. This creates a really cool feeling of a cinematic action where you have to react to enemy ploys as they unfold. Again, weighted by AI so different types will act in different ways.
Elite level enemies: The biggest part of the book: A complete set of replacement tables covering all of the enemies in the main rulebook. These updated enemies have small stat improvements and have all been tweaked to be more dangerous, more mean and more interesting. They are intended for players who want a tougher challenge and who have a well-equipped and well-trained crew.
As an example, let's compare the original psychos to the Elite version:
The Psycho profile did not change (Panic 1, Speed 6, Combat +0, Toughness 4). The number encountered has gone from +2 to +4.
The Bad Shots rule (hits only on a 6) is now Fire Frenzy (hits only on a 6, but gets +1 Shot)
All Psychos with scrap pistols also carry Frakk grenades now.
And they now have the rule Eager to Go, meaning that the when the enemy phase starts, you remove a Stun marker from the eligible Psycho closest to your table edge.
That's just one example. Some Elite enemies are only modestly more dangerous, while some will be extremely scary to fight again.
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I hope that gives you an idea of the sort of content you can expect to see in Expansion 1. I am super excited about it and work is already going on for Expansion 2, which will offer a new player species, new types of missions and the return of a much-wished for character choice.