Friday, 25 January 2019

A plea for help

I hate to do this but please read. I desperately need help.



Cheers friends.


As you may know if you follow my feed, the past week has been extremely stressful and chaotic.
Along with not knowing the future of my wife’s employment, we were informed by our landlord that a problem existed in our apartment and given 7 days to correct it or have eviction proceedings initiated.

We took every possible step to remedy the situation throughout the week, but every time we spoke to the management company to update them, they have changed their story and continued to provide vague and open-ended directions.

On the 25th, we were informed that despite steam cleaning the entire apartment, they intend to proceed with eviction proceedings.
It’s become clear that they were never intending for us to be able to satisfy their demands and are pushing to have us removed, likely to be able to increase rents for a new renter instead.

We have found a new apartment and extended an offer to simply move out before the court date and both parties can go their own ways.
Unfortunately we don’t know yet if they will accept the offer.

While we do have legal representation, this unfortunately has put us in a rough position financially:
We need month and a half rent for the new apartment, deposits, possible cost of movers, all the various fees that goes along with a new living situation and we still don’t know what the financial fallout of the current situation is.

This goes on top of having to tear up the kids life with a new school and everything.

We have some limited items that we can sell but this is going to be very difficult for us to manage, so I am turning to the internet to see if anyone is able to help us out.

I know many of you are in rough spots yourselves, and I know everyone is short these days but if anyone can spare anything to help us, we would dearly appreciate it.
Even a few bucks will help.

My PayPal address is runequester@gmail.com

If you want to purchase some gaming PDF’s, we’re also available at https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games 

I will be putting up some discounts this weekend as well to help scare up some funds.
If you want to help out in the most efficient way, PayPal is probably better (as Wargame Vault takes their cut), but I won’t be able to provide you with gaming PDF’s in return for direct donations.

If you can spread the word a bit, that'd help tremendously too.

If we can rustle up a few hundred, I will try to put together some sort of “thank you” RPG or Wargame products for you all once we’re securely in the new place.


I thank you all for your time and consideration. 

I don’t remember a time in our lives when I’ve ever felt more concerned and worried about our future.

Tuesday, 15 January 2019

Squad Hammer and licensing

So one of the offers I made was that if we hit 500 dollars of sales for the Pay What You Want edition of Squad Hammer, I'll make an open gaming license available.

We're about a third of the way there.
Statistically, it looks like a little bit over a third of people paid and a bit under two thirds got it for free.

I had absolutely zero expectations on what that ratio would look like, but that looks about fair to me.
I have no idea if anyone went back to pay after downloading it for free or if people even know you can do that.

So what would an open license look like?

It would cover most or all of what is in the Core booklet, making it available for use to build your own spin-off games with, with a few basic requirements (no Nazi Porno games or whatever).
The idea would be that if you want to publish a scenario or your own little game, you could use any of that frame-work and a "Powered by Squad Hammer" note on the front cover, to help both of us get more eyes (and sales).

I have big plans for Squad Hammer as a system and enabling third party work would be a huge step forward for the system and creating an eco-system of sorts.

There's three more steps to the plan for Hammer-based world domination, but I'll talk about those when we are ready.

In the meantime, if you are excited about this:

* Leave a rating or review on Wargame Vault. Don't fluff it up, be honest and genuine.

* Talk to your friends. Recommend Squad Hammer on forums.

* If you got it for free and love it, please consider going back and throwing in a few bucks.

* If you have suggestions for rules, ideas, things that could be clarified etc., get in touch.

Saturday, 12 January 2019

So what mechanics changed?

Squad Hammer Core represents sort of a middle ground between the original Squad Hammer and some of the innovations that will show up in Hammer of Democracy.

It will also form the foundation for future work, as we move towards more of a "building blocks" approach.

Here's a few of the mechanical changes in a bit more detail:

* The Withdraw Order is now Defend.
This offers a point of automatic "healing", a penalty on incoming shots and lets you move away from the enemy, making for a very handy defensive option that I think will be a lot more attractive.

The defensive status carries over until the unit moves or is activated again, allowing you to "huddle for cover".

* Regrouping now heals 2 points of damage automatically instead of the sequential roll system of the original.

* We've added a "Carry Out" order which serves as a catch-all for almost any non-combat activity.
If you need to dismount some cavalry, embark on a transport vehicle or set up a radio transmitter, this is it.

* Moving in terrain is simpler and easier to adjudicate now.

* A short, concise list of hit modifiers is offered up, so shooting is more "out of the box" than before.
If you want to play without making up your own modifiers, that's easier than before.

* Close combat is now an opposed roll, with the loser suffering the difference in damage points.
This is a lot more exciting and feels more "impactful" than before and feedback has been very positive.


There's a lot of other little tweaks but those should summarize the primary factors.

Let me know how you get on with it.

Friday, 11 January 2019



We are proud to release Squad Hammer Core.







What is that, you ask? It's a mean, lean, core rules only version of Squad Hammer, allowing you to play everything from WW2 skirmishes to far future space fantasy.

Focusing on the fundamentals of miniatures combat, Core offers the fast-moving Order and combat systems of Squad Hammer and a handful of story-seeds and pre-built units to get you started.

Perfectly suited for players who enjoy a simple beer&pretzels friendly game, who enjoy creating their own rules around a solid foundation or who want to dip their toes into a more narrative and "open" sort of gaming.

This isn't just the same old Squad Hammer rules though. We didn't just rip out a third of the book.

Every rule has been revisited, polished up and improved letting the game shine more than ever before, incorporating ideas and experience from the upcoming Hammer of Democracy.

On top of that, we've included some absolutely gorgeous gaming table photos to get you inspired, as well as illustrations of some of the quirkier concepts.

Best of all?

It's Pay What You Want. Grab it for free or pay what you feel it's worth. Come back afterwards and pay more if you change your mind.

Whether you want a game you can tinker with, a quick-and-easy side-game for those nights or you want to ease in before upgrading to the full Squad Hammer rules, this is for you.

On top of that, we're preparing a "Toolkit" which will contain more options, ideas and mechanics than you can count (well, okay, some of you guys are pretty smart, so maybe you can count that far).

* * * * *

As a special promotion, I am offering a deal:

If sales for this version reaches 500 dollars, I will make a plain-text version available under an Open Gaming license, allowing spin-offs and fan-works.

If sales reach 1000 dollars, the Toolkit will also be Pay What You Want.

Deal?

Go git it.


https://www.wargamevault.com/product/263940/Squad-Hammer-Core

Thursday, 3 January 2019

Surviving into the new year

Well, a stomach virus sent me to the hospital for a trip, so I've been a bit under the weather going into January.

We are back in action though and if all goes well, this month will be the release of Hammer of Democracy.
If it ends up looking like we can't hit that, I'll do another update to the alpha version to tide people over into February.

Response to the Winter Offensive sale was strong, so look forward to a freebie gift from me in return. That may take a couple of days though, especially as I have to take it easy a bit this week.