So most of our rules have some sort of expansion pack with new rules, options and variants.
Nordic Weasel attracts a lot of tinkerers and people who like to tweak the game, so I feel it's a worthwhile product to continue making.
Squad Hammer has now received its own Options Pack, offering new ways to think about things like tech levels and squad sizes, as well as new spotting and damage systems (should you want them) and rules for deploying your squads in specific manners.
The latter in particular help close one of the gaps where I feel the rules need a bit of a tweak:
There's so far been no real good reason for deploying your figures in anything but a rough blob.
Well, visual appeal obvious and that's why we game but with the new options you can do things like deploy a point man or spread out to minimize damage. Neat, right?
Grab it here for the cost of a coffee
And hey, while you're there, why not take a look around and see what else we have for offer.
I bet you'll see something you didn't even know existed.
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Secondly, HOPEFULLY this week, Renegade Scout Phase 1 will make the transition over to the Wargame Vault.
The Phase 1 rules will be a slightly touched up version of what was in the crowd funding campaign, but with a bit more things included.
It'll sell for cheaper than the final rules will cost, but there'll be enough there to be a playable game in its own right.
This will help create more funding, as well as get more feedback and playtesting coming in.
Crowd funding supporters will be able to contact me and get a link to get the Vault version for free of course.
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Thirdly, If you have toyed with Acrid Smell of Powder,the next couple of weeks will be the time to get feedback, opinions and suggestions back to me.
Did I screw everything up? Do you have a brilliant suggestion for how to do something? I'm hoping that the full version won't take too long to get together, given much of it is already written but I'd like more external feedback than from my own cronies :)