Weaponry in fantasy games is of course always a challenge:
We want something more interesting than "hand weapon" but we also don't want to drown in dozens of polearms, AD&D style.
For Five Leagues, we're going with the following approach, based on your figures.
Look at the miniature and pick a "fighting style".
Single weapon style - Armed with a single-hand weapon and a free hand.
This also applies to figures two-handing a small weapon.
This style lets you move quicker around the battle field.
Shield style - Single hand weapon and a shield.
Offers a saving throw from blows and projectiles.
Two hand style - A large double-handed weapon.
Inflicts more damage.
Pole arm - Spears, halberds and other long staff-weapons.
Lets you attack at a distance.
Dual weapon style - A weapon in each hand.
Increases the chance of gaining initiative in combat.
Missile style - A bow, crossbow or gun power weapon.
Lets you shoot fools in the face.
The idea is that you can assign figures at a glance and have it mean something in the game, without having to tinker with stat lines for each variation of sword.
Some weapons may require some interpretation (quarterstaves f.x.) or might be able to fit multiple styles (hand-and-a-half sword f.x.) but we'll include notes for those.