So the campaign has ended and it's time to assess our situation:
We didn't hit the entire goal, which I hadn't really expected we would.
We could have gotten more, if I'd advertised it more aggressively though, so that's a lesson I suppose.
The full goal was to enable me to simply work on the project for 2-3 months, without any distractions.
The amount we did collect will go a ways towards getting the rules where they need to be, but it'll obviously mean a longer work flow to get there.
I am not certain of the full time frame yet.
What will happen next is that when a few more components fit together, we'll put things up on the Wargame Vault as well for early access.
That way, the project can continue to obtain funding and it'll be far easier to provide new versions, updates, files etc.
That may take a week or two though.
Once it's up, codes will go out to the early backers to access that for free.
I have all the email addresses from those who just paid the basic fee, so when things are released, you will get your download codes as well.
Doing it through the Vault will also mean that any post-launch updates and fixes can be included for free.
We've gotten a few pieces of art as well as proper potential cover, which I'll share when I have a chance.
General impressions of the Indiegogo setup?
It's convenient enough, but I had to rely on an external service to actually provide the PDF (dropbox in this case) and it's easy enough to post updates, but actual communication is a bit awkward.
More importantly though, I have received very little feedback at all on the rules from early backers.
I don't know why, but as far as soliciting actual feedback on mechanics, the process has been completely pointless compared to just doing an early release through the Wargame Vault and working from there.
As it stands, I am going to continue down the track I am already on and then we'll see what opinions trickle in along the way.
Different crowds? Different expectations? Random chance? I don't know.
I doubt I'll use crowd-funding for a project again though. The benefits seem minimal compared to how I am used to doing things.
On the flipside, if you don't try new things, you never learn, right?
So there it is:
Renegade Scout is proceeding. It'll just proceed a bit slower, since it'll have to fit in alongside other projects.