So this is the rough "Roadmap" as it exists for Renegade Scout right now.
Please note that all of these are potentially subject to change. This is NOT a list of guaranteed features.
This one is obvious: We gotta have tanks, walkers and all that and with the ability to build your own.
This will also be a major headache because all of the 3-4 vehicle systems available for Rogue Trader were kind of messy.
This will be a variation of the original psionic rules, but with brand new powers written from the ground up and some problems fixed.
I'd like to include a more formal system for levelling up your favourite personalities.
The pseudo-RPG aspect of RT died almost instantly and I think it is something a lot of people want back.
We need a huge armory right?
I'd like a total list of maybe 20-30 "skills" covering everything from combat engineers to teleportation.
Not sure what the count will be here. I'll talk more about what alien profiles will look like this week.
So this is the big draw: A random scenario system that will bring all the fun and excitement we associate with "retro scifi gaming".
The design I am testing currently is card driven, with cards being assigned to "points of interest" which may turn out to be objectives, threats or unexpected shenanigans.
*Personal trait table
D100 table you can roll on for a character to give them a random "thing". They might own a prototype weapon, secretly be a cyborg or be possessed by a space demon.
*Battle conditions table
D100 table. Is it raining? Is it raining meteors? Are we fighting in a time-space distortion?
*Narrative army objectives
When the alien races are nailed down a bit more, I'd like to set up, say 6 objectives for each race, sof you dont want to use the battle maker, you can just roll a D6 and say "okay, the Precursors are trying to secure an artifact while the "totally not Borg" are trying to capture an important personality. Lets do this".
If we can manage it, I know solo mechanics are a priority for a lot of players.
*Solo army selection
Even more complicated, but a system where you could roll or draw cards to face a random army would be cool, wouldn't it?
*Battle field events
An in-game random events table. Everything from jammed guns to reinforcements to a rift in space.
Man-eating plants and crawling rocks. All the stuff you expect.
As I said, most of this isn't 100% but it's what is on my notepads in various stages of testing.
It's going to be a wild ride.
If you want in, it's at https://www.indiegogo.com/projects/renegade-scout-retro-miniatures-rules#/