The next update for Renegade Scout (most likely live tomorrow) will be another school of magic, plus rules for advancing personalities.
I'll also add in some more gadgetry and some more unusual weapons.
This will be a fairly small one, before the next big push.
Meanwhile, I can discuss something that's been in the shadows for a while now:
"Acrid Smell of Powder" will be a "Mass Skirmish" game for generic black powder warfare (roughly 1700-1880ish).
And it's a FiveCore game!
Black powder FiveCore is one of the two most requested FiveCore variants over the years, and I've been close to releasing something several times, only to go back and throw it all out.
I'll talk about the rules tomorrow, but for now, what is "mass skirmish" ?
If you already play Napoleonic or American Civil War games, odds are you have some troops based with 3-4 figures per troop stand. The sort of basing common in games like Fire&Fury.
Usually a unit is 5 or 6 such stands and pretend to be a battalion or whatnot.
But what if you took them at face value? 15-24 individual soldiers is a pretty decent skirmishing "section" and an army of 5 or 6 such units then is a good, fun skirmish action.
Hence the term mass skirmish.
Not sure if that will catch on, but it sounds good and I think it describes a scale of game that a lot of people enjoy, even if it isn't well covered by rules.
The goal is to stick pretty closely to the nature of the skirmish environment:
50 of my guys taking on 60 of yours isn't a BATTLE, it's still a skirmish, so we're not going to have batteries of artillery and squadrons of heavy cavalry rolling around.
We can always add those things down the road.
I hope you're excited. It may be shaping up to be the cleanest and coolest FiveCore version yet and should see you good from the Seven Years War/French and Indian Wars all the way to Franco-Prussian war or so. Maybe even a bit beyond.