I don't talk about my own gaming very much at all, because I don't tend to enjoy writing about a game I already played.
So instead, I'm going to talk a bit about a game I am going to run: Namely a historical campaign set during the Napoleonic Wars.
The theme is a sort of "Ungentlemanly warfare" outfit tasked with bothering the French.
Heavy on the adventure and dash.
I've considered a number of rule sets from Rolemaster 2 to Runequest to GURPS to generic BRP to a White Wolf-based homebrew (No, I didn't consider FATE. I never consider FATE) but in the end, I am going to run it pretty system light.
The system will look something like this:
Players get a handful of skills, probably 8 or so. Anything that isn't a skill is assumed to be average.
Skills are percentile rated.
To do stuff, roll percentile dice. Doubles are critical hits/fumbles.
I might try to work in a variation of the Doctor Who story point system, if I can think of a cool way of doing it.
In combat, roll against your skill to hit, roll against half of a relevant skill to dodge or parry.
If you are injured, I'll roll D100 for the severity of the wound. Over 30, it's seriously affecting you, over 60, it's potentially debilitating.
At 100, you're a goner.
I might not tell them the exact HP loss, Unknown Armies style. Not sure yet.
I'll need some simple mechanics for mass combat.
There's some candidates out there, so we'll see what I find there.
Might borrow something from a board or mini's game or use a variation of the above system.