Friday, 30 March 2018

Squad Hammer Man to Man

For Squad Hammer players (and also players of October Hammer, Trench Hammer and Winter Hammer who like it a bit cinematic and pulpy) we're excited to present Man to Man:

A supplement adding a ton of new options for games where each unit is only a single figure.

Whether you want to add a few heroic leaders or you want to run a game entirely with one-man units, we got you covered:

New combat adjustments, levels of heroism, infiltration rules, an experience system, personal side objectives, it's really quite jammed with new content.

Grab it over at the Vault

http://www.wargamevault.com/product/238488/Squad-Hammer-Man-to-Man

Are you not on board the Squad Hammer wagon yet?

http://www.wargamevault.com/product/222978/Squad-Hammer-Dirt-simple-gaming-for-many-settingsor-all-of-them


Please note that you need a core rules set to use Man to Man.
It is NOT a stand-alone game though some components could be used with other rules systems.

Sunday, 25 March 2018

Basing for Acrid Smell of Powder

So what basing do you need for our upcoming black powder "mass skirmish" rules?

Stands with 3-5 figures on each essentially: Likely a basing standard you already have.

Cavalry can be mounted with 2-3 figures per stand.

In both cases, all representation is 1-to-1.
Some players may wish to base good troops with only 3 figures per stand while fresh recruits get 5.
Since all combat is by unit, not by figure, this is a good way of portraying battle hardened veterans.

If you have individually based figures, you can put them in clusters of 3 and that should work fairly well, though it can be a bit fiddly.

The goal is that you can take your existing armies from quite a few games and use them "as is" without having to worry about rebasing anything.

Friday, 23 March 2018

Projects: Renegade Scout and Black Powder gaming

The next update for Renegade Scout (most likely live tomorrow) will be another school of magic, plus rules for advancing personalities.

I'll also add in some more gadgetry and some more unusual weapons.

This will be a fairly small one, before the next big push.


Meanwhile, I can discuss something that's been in the shadows for a while now:

"Acrid Smell of Powder" will be a "Mass Skirmish" game for generic black powder warfare (roughly 1700-1880ish).

And it's a FiveCore game!

Black powder FiveCore is one of the two most requested FiveCore variants over the years, and I've been close to releasing something several times, only to go back and throw it all out.

I'll talk about the rules tomorrow, but for now, what is "mass skirmish" ?

If you already play Napoleonic or American Civil War games, odds are you have some troops based with 3-4 figures per troop stand. The sort of basing common in games like Fire&Fury.
Usually a unit is 5 or 6 such stands and pretend to be a battalion or whatnot.

But what if you took them at face value? 15-24 individual soldiers is a pretty decent skirmishing "section" and an army of 5 or 6 such units then is a good, fun skirmish action.

Hence the term mass skirmish.
Not sure if that will catch on, but it sounds good and I think it describes a scale of game that a lot of people enjoy, even if it isn't well covered by rules.


The goal is to stick pretty closely to the nature of the skirmish environment:
50 of my guys taking on 60 of yours isn't a BATTLE, it's still a skirmish, so we're not going to have batteries of artillery and squadrons of heavy cavalry rolling around.

We can always add those things down the road.


I hope you're excited. It may be shaping up to be the cleanest and coolest FiveCore version yet and should see you good from the Seven Years War/French and Indian Wars all the way to Franco-Prussian war or so. Maybe even a bit beyond.

Wednesday, 21 March 2018

My next RPG campaign

I don't talk about my own gaming very much at all, because I don't tend to enjoy writing about a game I already played.


So instead, I'm going to talk a bit about a game I am going to run: Namely a historical campaign set during the Napoleonic Wars.
The theme is a sort of "Ungentlemanly warfare" outfit tasked with bothering the French.
Heavy on the adventure and dash.

I've considered a number of rule sets from Rolemaster 2 to Runequest to GURPS to generic BRP to a White Wolf-based homebrew (No, I didn't consider FATE. I never consider FATE) but in the end, I am going to run it pretty system light.

The system will look something like this:


Character stuff

Players get a handful of skills, probably 8 or so. Anything that isn't a skill is assumed to be average.
Skills are percentile rated.

To do stuff, roll percentile dice. Doubles are critical hits/fumbles.

I might try to work in a variation of the Doctor Who story point system, if I can think of a cool way of doing it.

In combat, roll against your skill to hit, roll against half of a relevant skill to dodge or parry.

If you are injured, I'll roll D100 for the severity of the wound. Over 30, it's seriously affecting you, over 60, it's potentially debilitating.
At 100, you're a goner.

I might not tell them the exact HP loss, Unknown Armies style. Not sure yet.

Big fights

I'll need some simple mechanics for mass combat.
There's some candidates out there, so we'll see what I find there.

Might borrow something from a board or mini's game or use a variation of the above system.

Sunday, 18 March 2018

Renegade Scout - The Roadmap

So this is the rough "Roadmap" as it exists for Renegade Scout right now.

Please note that all of these are potentially subject to change. This is NOT a list of guaranteed features.

*Vehicle rules

This one is obvious: We gotta have tanks, walkers and all that and with the ability to build your own.
This will also be a major headache because all of the 3-4 vehicle systems available for Rogue Trader were kind of messy.

*Magic rules

This will be a variation of the original psionic rules, but with brand new powers written from the ground up and some problems fixed.

*Advancement

I'd like to include a more formal system for levelling up your favourite personalities.
The pseudo-RPG aspect of RT died almost instantly and I think it is something a lot of people want back.

*More weapons

We need a huge armory right?

*More equipment

Ditto.

*More skills

I'd like a total list of maybe 20-30 "skills" covering everything from combat engineers to teleportation.

*More aliens

Not sure what the count will be here. I'll talk more about what alien profiles will look like this week.

*Battle maker

So this is the big draw: A random scenario system that will bring all the fun and excitement we associate with "retro scifi gaming".
The design I am testing currently is card driven, with cards being assigned to "points of interest" which may turn out to be objectives, threats or unexpected shenanigans.

*Personal trait table

D100 table you can roll on for a character to give them a random "thing". They might own a prototype weapon, secretly be a cyborg or be possessed by a space demon.

*Battle conditions table

D100 table. Is it raining? Is it raining meteors? Are we fighting in a time-space distortion?

*Narrative army objectives

When the alien races are nailed down a bit more, I'd like to set up, say 6 objectives for each race, sof you dont want to use the battle maker, you can just roll a D6 and say "okay, the Precursors are trying to secure an artifact while the "totally not Borg" are trying to capture an important personality. Lets do this".

*Solo play

If we can manage it, I know solo mechanics are a priority for a lot of players.

*Solo army selection

Even more complicated, but a system where you could roll or draw cards to face a random army would be cool, wouldn't it?

*Battle field events

An in-game random events table. Everything from jammed guns to reinforcements to a rift in space.

*Strange terrain

Man-eating plants and crawling rocks. All the stuff you expect.



As I said, most of this isn't 100% but it's what is on my notepads in various stages of testing.
It's going to be a wild ride.

If you want in, it's at https://www.indiegogo.com/projects/renegade-scout-retro-miniatures-rules#/

Officer Down




http://www.wargamevault.com/product/237359/Five-Parsecs-Officer-Down

Welcome to Officer Down, a new scenario for Five Parsecs campaigns.

Take your existing crew from any of the campaign games and try your luck against hardened criminals.

Or if you prefer, use the quick generation methods in this scenario pack to generate a fierce squad of Enforcers.

The scenario includes tools for determining the opposition, campaign notes and random tables to generate variant scenarios, allowing no two games to play exactly the same.

Officer Down can be used with of the Five Parsecs campaigns.

Please note that this is NOT a stand-alone title. You MUST own a copy of one of the following games to use this except as inspiration:

Friday, 16 March 2018

Renegade Scout Stage 1

Stage 1, a fully playable beta version of the rules have just gone out to backers who opted for early access.

Stage 1 covers the basic game mechanics and a small selection of critters and weapons: Nothing spectacular but we gotta settle the basics first, right?

Are you not on board yet?

Right here

15 dollars gets you the game when its released (and 5 dollars off).
20 gets you on board now, when things are about to get excited.


I'm so nervous about people's reactions that I think I'm gonna hurl. . .

Tuesday, 13 March 2018

Renegade Scout is being crowdfunded.

After much talk, the project that definitely won't happen has become the project that is actually happening.


Renegade Scout:
A "Retro Clone" of the original Rogue Trader game rules, completely rewritten and planned to include lots of exciting content.

You can peruse the campaign details here

Are you nostalgic for the good old days?
Do you have a hankering for conventional, old school mechanics that could be used for everything from near-future to space fantasy?
Do you want a game that delivers the goods instead of wasting 60 pages on glossy advertisement?
Do you get giddy at the sight of a D100 table?

I got you covered.
Let's make this a reality.

(Note that the image is strictly temporary)

Sunday, 11 March 2018

Preliminary impressions from customer survey

Got a lot of responses to the customer survey I emailed out through wargame vault, regarding thoughts on Five Parsecs.


Some preliminary impressions from 20ish responses (so when I say "everyone" below, what I mean is "of those people"):


*Almost everyone is a sci-fi gamer primarily or solely.

*Interest in historical versions is not great, but several people mentioned near-future, pulp or weird war.

*Most people are happy with the level of complexity currently but there's a definite core that wants more options and detail.

*Solo suitability was a strong factor for a majority.

*Thoughts on the AI systems are all over the place: Some people don't use such systems at all, some people want far more robust systems, some people mix and match.

*More "creation" systems to build aliens, vehicles etc. is something several people want.

*Many people mentioned wanting more "flavor" details to help build the world out more.

*People are pretty split between wanting more war-game elements and more RPG elements.



If you haven't sent in your response yet, definitely do, it's been very educational to read.

If you don't receive email from the Vault, email me and I can also send you the questionnaire manually.

Thursday, 8 March 2018

Alien module available for Five Parsecs



The first alien module is available.

This allows you to take any Five Parsecs campaign and encounter a new, deadly alien inspired by the Autons of classic Doctor Who fame.

Whether you want a pitched battle or a search and destroy mission with uncertain opposition, we offer rules, new loot and even a small chance of getting one of the aliens on your side.

Don't say I didn't love you.


http://www.wargamevault.com/product/236469/The-Facsimile-An-alien-encounter-module-for-Five-Parsecs

Women's day discount

Since NWG likes to celebrate International Women's Day, you can pick up Five Parsecs Salvage Crew for only 4.99 until the weekend.

Miniatures gaming is for everyone and we do our best to make games that are as inclusive as a game involving bug-eyed aliens and cannibal mutants might be :-)

Make sure to use the discount link below.


http://www.wargamevault.com/browse.php?discount=9823646a45


And hey, if you're one of the people who get bent out of shape by the mere mention of "Women's Day", please forward your complaints to stopbeingatosser@spendlesstimeontheinternet.com

Monday, 5 March 2018

Five Parsecs - Finding stuff

Two of the Five Parsecs titles so far (Bug Hunt and Salvage Crew) involve finding stuff on the battle field.

In Bug Hunt you have Tactical Locations.

These are sort of a short-hand for all manner of things that can work to your squads advantage: Alarm or defense systems, bulkheads that can be closed down etc.

Investigating a location allows a roll to determine its feature: Distract aliens and prevent them from moving for a bit, block access to the area, remove alien contact markers from the table or delay the arrival of more alien contacts for a while.

This does require a die roll, so make sure to bring someone with a good Tech skill.

If you like the "fortify" scenes from Aliens, that's essentially what is being represented here.

Salvage Crews instead have to deal with Points of Interest.

These can represent any manner of stuff you can come across in the battle area.

Toxic waste pools, computer consoles that open up a stash or more bad guys, you won't know what you find here.


In both cases, interacting with the objects is optional.
Bug Hunters will typically want to do so, since the worse case scenario is that you don't get anything out of it but if you're lucky, it could give you an edge against the alien hordes.

Salvagers have a bit more of a decision to make as a PoI can prove dangerous (or even result in running into monsters) but could also furnish you with more loot.

Choices choices.


Future Five Parsecs releases will of course feature similar mechanics too, when appropriate.
The upcoming black powder rules will feature a pretty good range of possible encounters to have in the middle of a spirited skirmish with the enemy.