..the two Five Parsecs games were intended to have released closer to each other, but that didn't end up working out, so here they are :-)
Balancing the economy of a game like this is tricky: You can roll the dice twenty times and still not get a clear representation of every possibility.
If you run into elements that "break" the campaign, either by being far too stringent or far too rewarding, don't hesitate to email me.
The intention is that, as with all NWG games, things can and will be adjusted over time as more and more players get their claws into the campaigns.
There are more Five Parsecs material planned, though I am hesitant to talk too much about it in advance, since you never know when plans change and what product catches the publics attention.
The dream is to have a whole universe you can adventure in, moving from campaign to campaign as you wish, all powered by the same mechanics.
In some ways, rather inspired by 5150 from Two hour wargames.
We will see where things go, but stay tuned.