Sunday, 10 December 2017

Five Parsecs: Adjustments and difficulty

With a lot of games of Five Parsecs being played right now, I thought it'd be worth adding:

If you have any thoughts at all on how to tweak and improve the balance of the campaign game, let me know.

Whether it's characters advancing too slowly, too quickly, getting injured too often (or not enough), too many or too few enemies, cash problems, not enough to spend credits on, etc. etc. etc. I am all ears to all of that.


Procedural campaigns can be incredibly challenging to balance because the number of possible outcomes is astronomically high (there are events that never was rolled even once during testing).

So the intent is to rely on player feedback to adjust things as we go along.

So don't be shy, get in touch!
I like to pride myself on NWG always being fairly responsive to customers and the benefit of PDF publishing is that we can make changes rather quickly, instead of waiting a year or three for the 2nd edition.


In short: Love the game but this one thing is bugging you?
Write me :)


(also, leave some reviews on the site where you purchased please. Don't fluff it up, be honest with the ups and downs)