Friday, 3 November 2017

Something a bit different. A solo/single player RPG resolution engine

If you play RPG's "one on one" (one player plus GM) or even solo, you have probably run into the challenge of trying to manage 4-6 characters in a battle, even when using simple rules.

With that in mind, and the fact that I've been wanting to try and write a "group oriented" resolution system for RPG's since forever, go give this a look:

https://www.dropbox.com/sh/m8ey708w9bweskk/AAA4dA-X-rospDJ0-GgJ-JSwa?dl=0

Tentatively titled "Blade and lockpick" it's a fast system for resolving more or less any conflict in an RPG using simple dice pools (and a few dice tricks).

There's a very simple base system, then a ton of suggestions, clarifications and options for you.


Tear it to pieces and let me know what you think.
If there's enough interest, I'll do up a full character creation system for it.