Saturday, 11 November 2017

Blade&Lockpick. Characters.

As requested, here's a few examples of characters built using the book.

Let's say I want to build a noble knight type for a fantasy game.

Characters consist of building-blocks: Abilities, Skills and Traits (plus a few other bits) each of which has a specific function in the game rules.

You could simply tally down a couple of things on the fly, but we do include a "choice" system based on power levels.
So we're going to make a Veteran character, which means they'll get 1 Ability, 3 Skills and 1 Talent.

Abilities are basically what would be "stats" in other games, so we'll give him Endurance as his Ability.

Skills are pretty self-explanatory. I like to use fairly wide skills but you could make them much more narrow if desired.

I'll give him a Knight skill which covers...well..knightly business like fighting, etiquette and horsemanship.
Second, we're going to give him Religion. He might be a knights templar or similar, so we'd expect him to be well educated in matters of the faith.
Finally, I'll add Hunting reflecting an upbringing as petty nobility, preoccupied with the finer things in life like shooting pigs with arrows.

Talents are particular knacks, unusual traits or mystical characteristics. It could be almost anything, but we're going to go with a Blessed Sword.
That way, we can justify a bonus die in combat situations.

If we're building a full character, we'd proceed to add some flair and connections but those are mainly role playing aspects, so we can stop here.


So our final character looks like:
Abilities: Endurance.
Skills: Knight. Religion. Hunting.
Traits: Blessed Sword.


This is the most straight-forward method, we actually offer a small lifepath system as well, but I'll give an example of that later on.