Within this volume, you will find:
*3 new magical treasures for Dungeon Scum.
*3 new technological gadgets for Starport Scum.
*Rules for Elf and Wulfor (wolf-men) characters usable in both systems.
*3 new monsters usable in either game.
*Starport rules for cybernetic body parts ..and Metal Madness.
*An essay for GM's on when (and how) to say yes and no to your players.
*Rules for magic mushrooms.
If you're looking for a few new ideas to put on your gaming table, run over and grab this and the previous issue for the cost of a modestly decent cup of coffee.