Friday, 1 September 2017

Generate fantasy character background with a card deck

Today, we're catering to both fantasy war gamers, role players and solo players with the Fantasy character generator.

With this and a simple card deck, you can quickly establish an unexpected character background in a few minutes.
Perfect for GM's, solo players and people interested in adding an unexpected touch (or challenge) to their role playing character.

It's intended for a fairly "D&D" style fantasy world but could easily be adapted to a variety of other systems and settings.

You can grab it here for 1.99.
http://www.wargamevault.com/product/220598/Carddriven-Fantasy-Character-background-generator


I've included the two examples from the rules in this blog post, to help showcase how it could be used:

Example 1:

In the Structured Method, we draw four times from the card deck and receive:

7 of Spades, 8 of Clubs, 3 of Hearts and Jack of Diamonds.
Scholar, Patron, Upheaval, Nomad.

We’re drawing our cards before setting up any other aspect of the character.

Our nomadic tribe, known for raiding and pillaging the borderlands eventually met its match when the knights of the Realm carried out a punitive expedition.
Our character was captured and raised in captivity, where our adopted mentors came to realize we had a keen intellect despite our modest origins.

We befriended one of the senior members of the order, who values our characters reliance on rational thought and insightful analysis. 

As a result, our character is a modest-ranking member of the order, with conflicted feelings about their place in the world and the nature of their order.

Example 2: 
In the Chaotic mode, we draw 4 cards and apply them one at a time in a time-line fashion.

The first draw is the King of Spades: Covert.

Our characters origins are shrouded in mystery but as far back as we remember, we’ve been performing actions of infiltration, spying and occasionally even assassination.

The second draw is the 5 of Clubs: Rural.

A mission went wrong and we opted to take refuge in the country-side where less old enemies might be able to track us down.

Third draw is the Ace of Diamonds: Upheaval.

Turns out it didn’t work. We never quite shed our past and one day it came knocking. Armed men looking for us meant we couldn’t hide any longer.

Final draw is the 3 of Diamonds: Mystery.

As we fled the scene, we slipped and were carried down a raging river, barely surviving.
As we lay, half-conscious, we had repeated visions of a young noble man beckoning for our help.

As we came to, we knew we needed to square with our past, kill the men who had threatened the villagers and find out who the young man is.