Friday, 23 June 2017

Another scenario from the generator

Another scenario rolled up at random, using the Scifi scenario generator we sell here

We'll simply go through each table and see how it all turns out:

Why are we fighting?
The roll tells us "Border Tension".
That to me suggests something a little bit lower key, maybe two rival factions or nationalities.

We'll go with human troops on both sides for this one.

Game scale and relative army size:
We'll use the standard table and get a half company.

That means each side will default to roughly this size, though it can be tweaked slightly.
A roll for army size tells us both forces are roughly same size.

I'll set up one side as two platoons of troops (6 squads) while the other gets a single platoon, plus company level support weapons.
The smaller force numerically will be on the defensive.

Army composition:
We roll infantry heavy for both forces, meaning this will be an urban slug fest.
I'll assign two support elements to the defenders and the dice give us Fire Support and Regular Troops.

We add another squad of infantry, bringing them to 4 total.
Fire Support, we'll take as a pair of mortars and a machine gun team.

Troop quality:
For the defenders, we get a roll of Untrained troops with Low Morale. Ouch!

So that tells us these are probably partisans of some sort.
Maybe they've been raiding across the border and the attack on the urban area is a pacification operation.

The attackers receive Extensive Training and High Morale.
We'll give them pretty solid ratings on both fronts.

The attackers objective is retrieval of a Vital Data object from the battle field.
Let's say there's a cache of computer hardware in a make-shift HQ in the town.
The attackers are obviously fairly trustworthy troops, sent to grab it, while the ragtag militia will try to hold them off with stolen heavy weapons.

I will skip the terrain roll, since the image in my head has already pointed me to a city-style table, with the troops fighting street to street.

Since purely games can be a bit dull for the defender, one of their squad leaders gets a side mission.
Turns out he's a bit of a glory-hound and wants to fight the toughest enemy he can find on the battle field.

Leading a squad of fairly hopeless troops, that's not so good, but if the defenders get trounced, this is a good way of allowing a "moral victory".

The dice must be on to the hopeless nature of the fight, since the unforeseen circumstance is bad visibility.
On an urban table, maybe this won't matter that much, but it'll help the out-numbered defenders a little bit.

I hope that helps showcase how you can use the generator.