I pick the second squad to activate.
Being regulars, they roll 2D6, picking the higher die.
They receive 4 actions.
The Bren Gun team will fire at a building containing German troops - 1st action.
Next, I will move the Rifle team forward a bit closer - 2nd action.
I'll use An extra action to reload the Bren gun (giving a bonus firing die) - 3rd action.
And finally try to check on the wounded squad member and see if we can get him back on his feet - 4th action.
Rolling 5 dice to hit plus an extra for the Reload action, I score a single 6 and mark the German squad with a hit.
I also place a Suppression marker on the building.
The rifle team will move Steadily, rolling two dice. A 3 and a 4. I can move each figure 4 inches.
In the German players turn, they roll to resolve the hit they took. A roll of a 4 means the guy is wounded and is marked as such.
They then roll for their actions and the turn proceeds.