Thursday, 25 May 2017

Codename UFA: Building blocks of a soldier

Figures are rated in 5 ways numerically, 4 of which are expressed as simple target numbers to roll equal or above on a D6.

Speed is of course expressed directly in tabletop inches.

Brawling skill, Firing Skill, Morale and Toughness are all expressed as a dice roll.

So for example, a common infantry trooper might have Speed 6 (moves 6 inches per standard Move action), Brawling skill of 5+, Firing skill of 4+, Morale of 4+, Toughness of 5+.

So he needs to roll a 5 or 6 to hit with a Brawling attack or to deflect an incoming shot, while needing a 4, 5 or 6 to hit with a ranged shot or pass a Morale test.

Some rolls are modified but rather sparingly.
We'll talk about that later on :)

The goal of the troop profile is to have as few steps from "my guy is a Precursor assault trooper" to "I need to roll this to do a thing".

Likewise, the special rules for alien troops will be as consistent and easy as possible, with most abilities being tied to the turn sequence, either being able to perform specific bonus actions or repeat particular actions.