Sunday, 27 November 2016

FiveCore Company Command revision is finished



As old projects get finished up before the end of the year, FiveCore Company Command is now in your hands.

If you already purchased the rules, you can grab it at absolutely no charge from the Vault.
If not, no better time than now.

Company Command lets you fight out company (and above) sized battles where each troop stand is a squad and comes with all the random scenario tables and force generators you'd expect from a NWG title.

And now it's cleaner, meaner and easier to use than ever.

http://www.wargamevault.com/product/141387/FiveCore-Company-Command

Saturday, 26 November 2016

Fantasy village generator available



As you approach the village, sleepy farmers in the fields watch you with feigned disinterest.

A decaying palisade surrounds part of the village but it's long since outgrown those meager defences. 

Some distance away in the market place, the couple of local peddlers are hawking their wares to travelers from the King's Road.

And as you look across the open fields, you could have sworn you saw something moving in the gloom out by the old ruins. Probably just your imagination though.

* * * * *

Classic adventure gaming often revolves around a central location to which the adventurers can return and rest between expeditions.
The Village Generator will help you set up an interesting location with its own NPC's, looming threats and a place in the world.
The random tables include will provide the following detail:

*Broad layout.

*Notable sights.

*Economic activity and sources of income.

*Recent historical events.

*Available defences.

*NPC's of note with disposition and peculiarities.

*Nearby threats with nature and levels of danger.

*Whether any dungeons are nearby.

*Tavern events.

*Village events.

*Enemy moves if a threat to the village is left unattended.

Notes are included on how to handle NPC's and village militia in the Dungeon Scum rules but the random tables are usable with any fantasy game, miniatures or role playing based.

* * * * *

This supplement is intended to help stimulate adventure ideas and act as an aid to a GM looking for a little inspiration. 
It is NOT a complete ready-to-play adventure module.

Friday, 18 November 2016

20th century scenario generator available



Out of ideas?

Forgot to write a scenario before today's game?

Want something a little different?

The 20th Century Scenario Generator will sort you right out!

With a few dice rolls, you can set up the opposing forces, their support, objectives, troop quality and even unexpected circumstances, generating a scenario on the fly.

Suitable for ww2, cold war and contemporary confrontations, this system will work with any platoon and company level wargame rules you like to use.

* * * * *

Note for Nordic Weasel Games customers:

This generator is heavily based on the one included in No End in Sight.

http://www.wargamevault.com/product/198450/20th-Century-Scenario-Generator

Sunday, 13 November 2016

FiveCore Pulp is here

Ancient treasures, crumbling ruins and evil Nazis trying to get the loot before you do.
This is FiveCore Pulp Adventure, hope you kept your Mauser pistol loaded.
* * * * *
This is a complete, stand-alone game using a modified FiveCore system to power exciting adventure campaigns.

Build a party of characters with their own backgrounds and set out to find great treasures.

Gain skills, face off against angry tribes and sinister government agents, fight off looters and more in the style of classic pulp fare such as Indiana Jones and modern takes like Tomb Raider and Uncharted.

The game engine has been expanded to feature a new turn sequence, more dynamic reactions and the new Cinematic Movement system allowing characters to jump, swing, climb and scamper around the terrain features like never before.

Other included features include multiple character classes from dashing heroes to hopeless hangers-on, solo guidelines and an encounter generator.
* * * * *
The game uses individually based figures and is suitable for any scale you like to use.

All dice in game-play are D6 but D10 are needed to use the encounter and campaign tables.

The rules are compatible with all FiveCore products but are completely stand-alone and do NOT require any other purchase.

Grab it here!

Friday, 11 November 2016

FiveCore Pulp Adventure pre-release questions

Is this a stand-alone game?
Yes, Pulp Adventure uses a completely stand-alone version of the FiveCore engine, with some tweaks and changes for simpler play (in some cases) and more dramatic play (in others).

What content is included?
Campaign rules as always and a new take on random enemies.
There's also a bit of a monetary system: You'll be able to sell your ill-gotten treasures and buy upgrades for your crew.

Vehicle rules aren't included at the moment, since I rarely see people using vehicles in their Pulp games.

If there's a big demand, I'll add them in, but you can use the 3rd edition vehicle rules no fuss.

What style of Pulp gaming is this?
The focus is on "treasure hunt" style of games, ala Indiana Jones (of course), Uncharted and Tomb Raider.

That means your encounters are searching for fine treasures and the bad guys are trying to off you or get your goods.

There'll be a future option with supernatural options for more "dark pulp" and mystical games.

What is the page count?
It'll sit around 50 pages.

While FiveCore is very simple, I think some people see the 100+ page count and think it's a big, complex game, so I wanted to make this more welcoming.

Art?
No interior art. Cover art by Luigi Castellani as usual these days.

No End in Sight game example

http://www.thewargameswebsite.com/forums/topic/a-quick-game-example-for-no-end-in-sight/

Should be pretty much identical for No Stars in Sight.

Thursday, 10 November 2016

A few Dungeon Scum examples

If you swing by here I've posted up a couple examples of Dungeon Scum character creation and game play.

Wednesday, 9 November 2016

Nordic Weasel has a vacation home :)

The kind gentlemen at the Wargames Website has set up a sub-forum specifically for Nordic Weasel Games.

This will help generate a bit more visibility I think, so feel free to swing by.

Forums have an advantage over mailing lists and social media in that they make it easier to find old posts.

Here

Sunday, 6 November 2016

Company Command. One step closer

All of the tables are fixed up to look more presentable and hopefully be spaced better.

Hope to have the upload done Tuesday at the worst.

Saturday, 5 November 2016

Company Commander updates mostly done

Happy to announce that the updates to FiveCore Company Commander are mostly done.

Text should be fully updated by now, but some adjustment of layout and updates of the reference sheet is still needed.

Nordic Weasel Total War bundle

A few people have inquired about bundle pricing, so I am going to work on that in the next week or two.

For now, you can grab the TOTAL WAR bundle.
This is pretty much every core rulebook NWG has ever produced, all in one giant bundle for 50% price.

There'll be some more specific bundles coming next week.

http://www.wargamevault.com/product/197550/Nordic-Weasel-Total-War-BUNDLE

Friday, 4 November 2016

For the weekend

Get a couple dollars off if you buy our cold war / modern skirmish rules "No End in Sight".

You must use the code below to get the discount.
http://www.wargamevault.com/browse.php?discount=9dcb545e14

Thursday, 3 November 2016

FiveCore Nyquil edition

We just return from Vermont but I caught the plague-virus.

So all projects are temporarily on hold, hopefully not later than the weekend.

I promise, you wouldn't want what might come out of my head right now.