Sunday, 11 December 2016

Starport/Dungeon Scum alternate initiative

If you don't like rolling for initiative every action, you can use this system instead.

It's less detailed but also moves a bit quicker.

* * * * *
After activating a figure, if both players still have figures left to active, the active player may attempt to retain initiative.

Roll 1D6, adding +1 if the last action knocked an enemy out of action.
On a 5+, the active player may activate another figure, otherwise play switches to the opposing player.

A player is not required to make the attempt.

A squad leader or gang boss with a suitable leadership-oriented trait may roll again if a 1 is rolled.