The Storyteller's Guide to Starport Scum is the first big expansion for the game, offering a host of new toys to play with.
Starport Scum rests on the middle ground between a wargame and a roleplaying game.
This first supplement expands the latter part, adding new story-telling and story-generating mechanics to the game engine.
Included are the following rules:
*The Information System, allowing players to ask questions and get (occasionally unpredictable) responses about the game world.
*Connections, allowing missions to be tied to past events.
*Revelations, a simple mechanic to add an unexpected plot twist.
*Social combat, if you want your arguments and verbal confrontations to be more dramatic.
*Fate dice, for more heroic games.
*The Story die, allowing players to make small alterations to an established scene.
*Compels, incentivizing players to have traits with mixed benefits or even flaws.
*Danger and Doom, a new table to handle getting into trouble. Great for traps.
*Factions, a character-driven system allowing corporations, cults and power mongers to mix it up with each other.