Monday, 22 February 2016

DId you visit Kursk yet? Post-release talk.


If you didn't already, go get your copy. It's the meanest and most in your face that FiveCore has ever been.

http://www.wargamevault.com/product/174545/Five-Men-at-Kursk

Now, a few people have asked: What does this mean for FiveCore? Will there be Kursk versions of Company command and Brigade commander?

Okay, so there's been various new things I've wanted to try with FiveCore, things that would change the rules in dramatic ways, points that frequently come up as deal-breakers for dealer or just things I've grown to dislike.

But there's also a significant customer base that like things just the way they are.

Additionally, I think the design demands for a generic system are different than for one aimed at a specific setting or historical period.
When you write a generic game, you can be very vague and open-ended, because you always expect the player to do some of the leg-work.
When you read about people's FiveCore games, they always modify the rules a fair bit, and that's the expectation. A generic game system will do 90% of the work. It's like those "bake at home pizzas". You could have made it from scratch, but sometimes you just want to add like one topping, and then toss it in the oven, you know?

So FiveCore will remain as it is now, as a series of generic games ,suitable for expansion and modification.
Something you can grab, slot a particular period or miniature into and have a fun game quickly.

Kursk will form the blueprint for a new series of games, using the new mechanical structure of Five Men at Kursk but aimed initially at world war 2 specifically.
This means that things like unit creation and support tables can be made to account for specific armies, at specific points of time, for example.

The idea is that if you want to play an in-depth ww2 campaign, you'll buy a Kursk game, while if you want an open framework for your own games, you'll go with FiveCore.

Being more concise also means that it will be easier to support it with expansions, because you can get a lot more specific.
So covering specific military campaigns or nationalities will be easier to do, which ultimately benefits everybody.

I would like to also redo Five Parsecs as a stand-alone system, with rules based off the Kursk model, but we'll see what this year shows.
There's also quite a bit of interesting stuff waiting in the wings, from various people. 2016 will be pretty crazy I think.

Too long, didn't read?

Kursk isn't FiveCore 2nd (3rd) edition, but it IS a different way forward.