Thursday, 26 March 2015

StarStrike. Organizing your troops.

One of the several projects that I have, at various stages of completion, is StarStrike.

What is StarStrike? It is a set of science fiction rules for about 20-40 figures on each side, aiming at a bit more conventional "space adventure" than the hard scifi that you got with No Stars in Sight.

The always awesome Alexander Wasberg did a playtest in 6mm on his blog, but I imagine most would play in the usual 15-through-28mm scale.
Personally, I mostly skirmish in 15mm, though I've wanted a few units of GZG 25mm figures for a long time.

I figured I'd give you guys a few hints at what the game plays like.

Today, we'll talk about your units:

The unit:

The standard "squad" will be 4-6 figures, though there's no particular reason they couldn't be bigger.

I find that slightly smaller squads tend to just flow better on a busy gaming table and it provides more distinct units to use.
If you have 30 troops, I'd generally rather have 6 teams of 5 each, than 3 teams of 10.

Squads are not forced to operate within a certain distance of each other, though there are tactical benefits to doing so, in particular, receiving the benefits of the leader.

A squad may have a leader, though it's not a requirement.
Whenever the squad activates, the leader receives a number of commands.
Orders are essentially bonus points and can be used to give a figure an extra move, an extra shot, cover when they wouldn't have it normally or rally from being pinned without having to test.

To receive these benefits, you have to be within 8" of the leader, which creates an incentive to stick together, without forcing it.

You can also have individual figures who operate on their own, either as combatants or as leaders.
A squad may even detach a soldier to operate as an individual, to guard a flank or hang back to provide covering fire.

In a typical game, I imagine you'll be limited to 1 individual per squad.

Stats:
There are three stats determined by troop type, all rated from 1-10:
Discipline (used to recover from being pinned down and for reaction fire)
Training (affecting weapons fire and initiative)
Morale (affects how stoic your troops are when their friends get wasted)

Two more stats come from the armour worn:
Speed (movement rates)
Survival (a mash-up of toughness, luck and physical protection)

In addition, there'll be a list of character traits that can be used to improve a figure in certain ways (18 at the moment, I imagine between 20-25 total in the finished game).

The fancy stuff:
Rounding out the details, there's some Space Magic and Heroes.
I imagine big, scary space monsters will be a thing too.


Next time, I'll talk about the turn sequence. Let me know your hopes and fears :)