Sunday, 10 December 2017

Five Parsecs: Adjustments and difficulty

With a lot of games of Five Parsecs being played right now, I thought it'd be worth adding:

If you have any thoughts at all on how to tweak and improve the balance of the campaign game, let me know.

Whether it's characters advancing too slowly, too quickly, getting injured too often (or not enough), too many or too few enemies, cash problems, not enough to spend credits on, etc. etc. etc. I am all ears to all of that.


Procedural campaigns can be incredibly challenging to balance because the number of possible outcomes is astronomically high (there are events that never was rolled even once during testing).

So the intent is to rely on player feedback to adjust things as we go along.

So don't be shy, get in touch!
I like to pride myself on NWG always being fairly responsive to customers and the benefit of PDF publishing is that we can make changes rather quickly, instead of waiting a year or three for the 2nd edition.


In short: Love the game but this one thing is bugging you?
Write me :)


(also, leave some reviews on the site where you purchased please. Don't fluff it up, be honest with the ups and downs)


Saturday, 9 December 2017

I should add..

..the two Five Parsecs games were intended to have released closer to each other, but that didn't end up working out, so here they are :-)

Balancing the economy of a game like this is tricky: You can roll the dice twenty times and still not get a clear representation of every possibility.

If you run into elements that "break" the campaign, either by being far too stringent or far too rewarding, don't hesitate to email me.
The intention is that, as with all NWG games, things can and will be adjusted over time as more and more players get their claws into the campaigns.


There are more Five Parsecs material planned, though I am hesitant to talk too much about it in advance, since you never know when plans change and what product catches the publics attention.


The dream is to have a whole universe you can adventure in, moving from campaign to campaign as you wish, all powered by the same mechanics.
In some ways, rather inspired by 5150 from Two hour wargames.


We will see where things go, but stay tuned.

Five Parsecs Gang Warfare



The adventure continues!

The Five Parsecs solo-gaming adventure is about to get bigger and better with the release of Five Parsecs : Gang Warfare.

Focused on leading a gang of futuristic criminals, outcasts and miscreants, the new rules follow the same structure of simple mechanics (designed for solo gamers from the bottom up), intriguing and fun character creation and a fully featured campaign game.

Can you take your gang from scraping by in the gutter to ruling the city?

The new rules include more detailed encounters, rewritten campaign tables and actions and more space-criminal carnage than you can shake a laser pistol at!

All you need is 6-8 miniatures in any scale you like, along with suitable figures for their opposition and you are ready to play.

This is a complete stand-alone game, you do not need a copy of Five Parsecs From Home to play.
However, if you own both games, you will be delighted at the most exciting part:

The rules are completely compatible, letting you transfer characters between campaigns.
If your adventuring party is down on their luck, maybe it’s time to go slum it with the gangs and psychos for a while.
Maybe your gang leader can finally realize their dream of escaping to the stars.

The adventure just got a lot bigger and there’s more to come.

  • * * * *
The core philosophy of the Five Parsecs game engine is that solo players deserve rules written with them in mind: 
That means easy rules that still offer some tactical finesse.
It means avoiding a host of special rules and exceptions to track.
It means campaign rules and randomized opposition.

Five Parsecs : Gang Warfare is available now at 

And the Five Parsecs From Home rules are available at 


Tuesday, 5 December 2017

Rolling up a Five Parsecs character...but wait?

Grab the dice, we're going to just roll a quick Five Parsecs character.

Motivation: Nihilism.

Raised by: Smugglers

Knack: Bruiser.


Reactions 1
Speed 4
Combat Skill 0
Toughness 4



Wait... those aren't entries from the Five Parsecs rulebook.

What kind of low life scum is this?

I wonder..

Saturday, 2 December 2017

Squad Hammer Space Elves are here

Complete with hard-hitting arrogant space ritualistics, a bit of wizardry and some very VERY mean ghost-walkers.

Go get it at the usual location:

http://www.wargamevault.com/product/227968/SquadHammer-Gothic-Future-army-list-Space-Elves


Players should note that some revisions are coming to the SquadHammer points system. As such, this army list is based on estimation rather than exact calculation. Values will be subject to change and any player feedback will certainly be considered.

Blade&Lockpick update

Blade&Lockpick has been updated:

At the back of the booklet you will find a 3 character adventuring party (both to serve as examples and to serve as a ready-to-play adventuring party) plus an example of the Path character creation system.

A few more game examples will also be added in the near future so stay tuned.

Download your file again from the website. You only need to print the two final pages.

Squad-Hammer: Space Orc army list adjustments

A few points values have been adjusted downwards by a point or two to make them a tiny bit more competitive.

Brawler mobs got a pretty substantial discount, as their previous cost had a straight up error in it.

Download your army list again from the Wargame Vault and you should be all set.